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py进球游戏

py进球游戏 操场上……“小何接球”小方喊道。咻“球要进了“小何说。啊不好被防住了结束后……小方“小何你会编出进球游戏吗现实踢球太没意思太有意思。”小何“会啊”“让我看看”“啊我才得五分就没了。”“是呀所以只能射到球门里。”“我把代码给你你回去玩。”import pygame import random # 初始化Pygame pygame.init() # 设置屏幕尺寸和背景颜色 screen_width 800 screen_height 400 background_color (255, 255, 255) # 设置球的属性 ball_radius 20 ball_color (255, 0, 0) ball_speed 5 # 设置球门的属性 gate_width 10 gate_height 100 gate_color (0, 0, 255) # 创建屏幕对象 screen pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption(进球游戏) clock pygame.time.Clock() # 初始化球和球门的位置 ball_x ball_radius ball_y screen_height // 2 ball_dx 0 ball_dy 0 gate_x screen_width - gate_width gate_y screen_height // 2 - gate_height // 2 score 0 running True game_start False while running: for event in pygame.event.get(): if event.type pygame.QUIT: running False elif event.type pygame.KEYDOWN: if event.key pygame.K_SPACE and not game_start: # 发射球 ball_dx ball_speed game_start True keys pygame.key.get_pressed() if keys[pygame.K_UP] and not game_start: ball_y - ball_speed elif keys[pygame.K_DOWN] and not game_start: ball_y ball_speed if keys[pygame.K_LEFT] and game_start: ball_dx -ball_speed elif keys[pygame.K_RIGHT] and game_start: ball_dx ball_speed # 移动球 ball_x ball_dx ball_y ball_dy # 检测球的碰撞和边界 if ball_y 0 or ball_y screen_height - ball_radius: ball_dy 0 if ball_x 0: ball_x ball_radius if ball_x ball_radius gate_x and ball_y gate_y and ball_y gate_y gate_height: score 1 ball_dx 0 ball_dy 0 ball_x ball_radius game_start False screen.fill(background_color) # 画球 pygame.draw.circle(screen, ball_color, (ball_x, ball_y), ball_radius) # 画球门 pygame.draw.rect(screen, gate_color, (gate_x, gate_y, gate_width, gate_height)) # 绘制分数 font pygame.font.Font(None, 36) score_text font.render(Score: str(score), True, (0, 0, 0)) screen.blit(score_text, (10, 10)) pygame.display.flip() # 控制游戏速度 clock.tick(60) pygame.quit()“哦吼吼耶”
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